| 1) |
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Selected Material
The material you are using now. |
| 2) |
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Water
Generates water, which gets vaporized when touching fire. Water vapor returns to water when it touches a cold wall. |
| 3) |
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Wall
Solid fireproof material, which doesn't move once set in the canvas. To erase walls, use the eraser tool or select fire and put the cursor directly on them. |
| 4) |
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Stone
Another solid material. Unlike walls, stones can be dragged. |
| 5) |
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Rubber
Soft and resilient material |
| 6) |
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String
This very elastic and soft material gets gradually burnt once it catches fire. |
| 7) |
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Fulcrum
Solid material with a fulcrum point, whose position can be changed with the tool No. 13. |
| 8) |
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Jerry
Soft material that gets split when pressed too much |
| 9) |
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Powder
Dry particles that can cause dust explosion |
| 10) |
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Wood
Solid and burnable material |
| 11) |
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Mercury
Liquid-like metal that shows surface tension. |
| 12) |
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Cold Wall
Water vapor returns to water once touching walls of this type. |
| 13) |
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Hot Wall
Water vaporizes and powders explode once touching walls of this type. Interestingly, hot walls get burnt down when put in fire. |
| 14) |
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Fire
Fire can burn most of the other materials. It burns out when put in water or left in an empty area for a while. |
| 15) |
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Oil
Oil can fuel fire. |
| 16) |
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Steam
Steam flows in the air and returns to water when touching cold walls. |
| 17) |
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Faucet
You can put a transparent faucet that generates water endlessly. |
| 18) |
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Black Hall
This black hall deletes whatever touches it. If you draw a new black hall over another one, they get united. |
| 19) |
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Sticky
Sticky material |
| 20) |
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Character
You can control characters you draw after clicking this panel with directional keys. |